> For the complete documentation index, see [llms.txt](https://wildforest.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wildforest.gitbook.io/whitepaper/metagame/game-modes.md).

# Game Modes

## Tutorial Mode

Tutorial mode is a set of battles where players fight with AI-powered bot opponents to get familiar with the core gameplay, rules, and strategies. In Tutorial mode, players enjoy a short campaign with progressively increasing difficulty and prepare to fight real players.

## Survival Mode (PvE)

<figure><img src="/files/VH6vokiGj4ctehdbSIX7" alt=""><figcaption></figcaption></figure>

PvE in Wild Forest is represented by Survival Mode. This mode is a more casual entry point that lets players start with a basic Deck of 4 Units received after completing the Tutorial.

Players face waves of enemies and aim to protect their main Base for as long as possible. Survival Mode includes multiple difficulty levels and different maps.

Each difficulty level has a fixed number of waves required to complete it. Every 5 waves successfully cleared increases the value of rewards.

Survival Mode also includes a premium map that further increases reward value.

Progress in Survival Mode grants rewards and also contributes to Battle Pass, Bounty Board progression, and Trophy Road advancement. Survival Mode supports both new players and experienced players looking for steady progression.

<figure><img src="/files/BdK4ELfAsmEtoPciSOGx" alt=""><figcaption></figcaption></figure>

## Public PvP Mode

Public PvP Mode is available to a wide range of players and serves as the main PvP mode for regular gameplay and progression.

In Public PvP battles, two players face off against each other. To join a PvP battle, each player must have at least four Units in their Deck.

Each battle in Public PvP Mode affects player progression through trophies. A win adds trophies, while a loss deducts a smaller number, contributing to progression along the Trophy Road.

Public PvP Mode also supports completion of in-game tasks and progression in the Battle Pass. This mode is designed for steady progression, skill development, and Deck growth.

Wild Forest is a skill-based game. This means that gaming skills can help defeat a player with a more powerful deck. The factors that impact combat power and the Rating are:

* Gaming skills, tactics, and strategies,
* Quality of the Deck,
* Deck balance to counter various opponents’ attacks,
* Experience playing with this particular Deck.

By the quality of a Deck, we mean both the Units' levels and ranks and Unit balance in the Deck. Because strong Units that don't reinforce each other via combos and different attack types can lose to a well-balanced Deck of lower levels and ranks.

## Ranked PvP Mode

Ranked Mode is a competitive PvP mode with stricter entry requirements and a more limited player pool. This mode is designed for players with more developed Decks and higher Unit levels and ranks.

Ranked battles follow the same core PvP rules but focus on competitive play and performance. Each match influences the player’s leaderboard rating. Winning a game will boost their leaderboard points, but losing won’t result in any points being deducted (see[ Leaderboard](https://wildforest.gitbook.io/whitepaper/metagame/player-progression/leaderboard) for more information).&#x20;

## Private Battles

Private Battles allow players to create custom PvP matches and fight against selected opponents. These battles do not affect ratings, trophies, or progression and are used for practice, friendly matches, community events, and tournaments. This mode also creates the foundation for competitive play and allows Wild Forest to grow as an esport game.

## Arcade Mode

Arcade Mode in Wild Forest offers a casual, skill-based challenge where players can enjoy battles without affecting their ratings or league. With randomly generated, mirrored Decks refreshed every four hours, players have the opportunity to test new strategies and Units without pre-assembled their own Decks. Battle Pass tasks and Daily Challenges still count, so progression continues. Additionally, all Units are levelled up with random ranks and perks, allowing players to fully explore various unit abilities and combinations.

<figure><img src="/files/1Twsxmh8wRanh8jWqYKO" alt=""><figcaption><p>Arcade Mode</p></figcaption></figure>


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