Action phase
Last updated
Last updated
Limited-time dynamic battles between two opponents are the core action phase. To win the battle, a player must destroy the opponent's Base. Players may expand their territories, construct buildings, and deploy units into the fight. If, after 10 min, there's no winner, both players’ Bases start losing HP until one of them gets destroyed.
The player controls all Units directly, so they can execute tactical maneuvers. Combined with the Fog of war, it adds an extra strategic layer to the game.
Battles take place on a random pre-designed map that entirely fits into a screen, so no scroll is needed.
The map contains:
Both players’ bases.
Areas of different sizes can be captured with slots for buildings: mine, barracks, and tower.
Indestructive obstacles like stones or trees. They limit specific routes on certain maps to make it more challenging.
Bushes with fog, where players cannot see who’s inside.
To deploy Units and place buildings, players use Mana. Similar mechanics are used in Clash Royale with Elixir.
Each player has a certain amount of Mana at the beginning of the battle, and their Mana is slowly generated over time. Players can also get an extra Mana rate by placing Mines. Each Mine boosts the speed of Mana generation.
In making decisions regarding Mana management, players face various tactical challenges. Place more Mines and try to collect more Mana to produce more expensive and powerful Units. Or quickly spend all your Mana spamming the opponent with many cheap but weak Units. Since each player will have their unique tactics and individual playing preferences, they will get an unlimited number of game scenarios.
At the end of the 10min of regulation time, the Mana generation rate doubles, causing more intense actions. The “sudden death” mode starts causing the main bases of each player to lose their health.
Players expand and control their territory by moving their troops to specific areas. Defeat enemy troops, place your Units on neutral or enemy territory, and wait while its borders change their color to capture.
The more territory a player controls, the more building slots he will have available which makes it easier to attack and destroy the enemy's Base.
The day and night cycle adds an extra tactical layer to the battle. During the Day phase, players can see the entire map. During the Night, the map becomes covered by the fog of war. Both players can see only limited territory around their Units and buildings.
Plan unexpected attacks during the Night phase. Or try to crush your opponent by building the Watch Tower to see their movements at Night.