Perks

Perks are special passive abilities that unlock randomly as your Units rank up to Epic, Legendary, and Mystic ranks. Perks provide tactical depth to those higher rarities.

Each rank starting Epic unlocks one extra Perk.

All Perks are rank-based, where the effectiveness of perks is determined by their rank. Higher rank Perks are more effective.

Perks are randomly generated after a rank-up to ranks higher than Epic with the following drop chances:

  • โšช Grey (Common) - 60%

  • ๐ŸŸข Green (Uncommon) - 30%

  • ๐Ÿ”ต Blue (Rare) - 10%

Legendary Unit Screen

A higher rank will provide more powerful bonuses. We may further expand the Perk rank in future updates.

When ranking-up Epic Units the first Perk for the created Legendary Unit is randomly picked from the 4 Epic Unit Perks used for the rank-up, while the second perk is always random. The same applies to the first and second Perks of Mystic Units.

In future updates, players will be able to re-roll their Perks. We anticipate adding varied reroll options down the line for greater customization and strategy. Note: All % and Perks' bonuses are subject to changes. Please check our recent updates on Discord.

Perks list:

Name
Image
Rarity
Bonus

Critical Damage

Common Uncommon Rare

Has a 8-22% chance to deal 2x damage.

Giant Killer

Common Uncommon Rare

Deals an additional 2-8% damage to the target's maximum health. Doesn't work against buildings.

Dodge

Common Uncommon Rare

Has a 8-22% chance to dodge enemy attacks (avoiding 100% damage).

Thunder God

Common Uncommon Rare

Increases the number of additional targets for lightning bounce from 2 to 3 (hits a total of 4 targets), and increases the search radius for a new target (37-109%).

Explosive Cure

Common Uncommon Rare

Explosion not only deals damage to enemies, but also heals all allies within the same radius for 9-27% of the damage.

Ice Arrows

Common Uncommon Rare

The Unit's attacks slow the target by 6-12%. The effect stacks 5 times.

Explosive Shells

Common Uncommon Rare

The Unit's projectile now flies to the point where the target was and explodes on impact, dealing 6-14% damage to everyone around it.

Dual Strike

Common Uncommon Rare

The bullet strikes 1 additional target (37-109%).

Flame Power

Common Uncommon Rare

Burning Ground radius increases by 26-50%.

Poison Dart

Common Uncommon Rare

Attacks infect the target with a poison that deals 2-4% damage of the target's maximum health per second, for 3 seconds. Doesn't work against buildings.

Jack-in-the-Box

Common Uncommon Rare

Explodes upon death, dealing damage equal to to 37-109% attack damage of all nearby enemies.

Splash

Common Uncommon Rare

The Unit attacks the Units closest to the target (6,9-14,9%).

Repair Kit

Common Uncommon Rare

If the Unit does not take damage for 4 seconds, it regenerates Armor by 8-20% per second.

Vampirism

Common Uncommon Rare

Restores health 7-17% of the damage dealt.

Armor Destroyer

Common Uncommon Rare

Simultaneously deals Armor and HP damage (28-60%). If the target has no Armor, it deals its normal damage.

Reaper

Common Uncommon Rare

Deals 13-25% more damage to unarmored targets.

Piercing Damage

Common Uncommon Rare

Gives the Unit piercing damage that ignores Armor (28-60%).

Artillery Shell

Common Uncommon Rare

Increases the speed of the projectile by 2 times and increases the splash radius by 28-60%.

Big Shield

Common Uncommon Rare

Blocks 19-37% of damage from ranged attacks.

Poison Blast

Common Uncommon Rare

Explosion poisons enemies with a poison that deals 1-2% of the target's maximum health per second for 5 seconds.

Super Blast

Common Uncommon Rare

Increases the blast radius by 39-75%.

Fire Blast

Common Uncommon Rare

Explosion leaves behind a burning ground that deals damage to enemies (2-6%).

Gambling Rage

Common Uncommon Rare

Each attack on the same target increases not only damage 13-25%, but also attack speed (starts hitting more often).

Shot Charge

Common Uncommon Rare

Stuns enemies within a small radius of the target (6-12%). Can stun a group of enemies at once.

Massive Healing

Common Uncommon Rare

Heals all allies near the target (12-22%). The farthest they are from the target, the weaker the effect.

Armored

Common Uncommon Rare

Gains Armor equal to 27-37% of maximum health.

Vitality

Common Uncommon Rare

Increases health by 22-30%.

Aggression

Common Uncommon Rare

Increases damage by 12-20%.

Fortified

Common Uncommon Rare

Increases Armor by 57-85%.

Great Blessing

Common Uncommon Rare

Paladin's healing from attacks now applies to Paladin himself (13-25%).

Skilled Healer

Common Uncommon Rare

The cure rate increases by 33-45%.

Great Sword

Common Uncommon Rare

Increases the attack area radius by 55-75%.

Fire Range

Common Uncommon Rare

The Unit's attack range is increased by 27-37%.

Siege

Common Uncommon Rare

Deals 55-75% more damage to buildings.

Massive

Common Uncommon Rare

Unit production cooldown reduced by 10%โ€“30%

Berserker

Common Uncommon Rare

Deals +3% to +7% damage per 10% missing HP

Mana Refund

Common Uncommon Rare

Refunds 20%โ€“40% of mana cost on death

Quick Reload

Common Uncommon Rare

-10% to -30% attack cooldown

Swift Foot

Common Uncommon Rare

+10% to +30% movement speed

Deadshot

Common Uncommon Rare

Deals 0.5%โ€“1% more damage for each unit of distance to the target

Flaming Coat

Common Uncommon Rare

Deals 6%โ€“13% of its damage every 1 second to all enemies within a radius of 15. Does not affect buildings or flying units

Marauder

Common Uncommon Rare

On every fourth building hit, steals 10โ€“20 Mana from the enemy and adds it to your Mana

Night Stalker

Common Uncommon Rare

Increases vision range in fog of war by 17%โ€“30% and deals 5%โ€“11% more damage at night

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