Perks
Perks are special passive abilities that unlock randomly as your Units rank up to Epic, Legendary, and Mystic ranks. Perks provide tactical depth to those higher rarities.
Each rank starting Epic unlocks one extra Perk.
All Perks are rank-based, where the effectiveness of perks is determined by their rank. Higher rank Perks are more effective.
Perks are randomly generated after a rank-up to ranks higher than Epic with the following drop chances:
โช Grey (Common) - 60%
๐ข Green (Uncommon) - 30%
๐ต Blue (Rare) - 10%

A higher rank will provide more powerful bonuses. We may further expand the Perk rank in future updates.
When ranking-up Epic Units the first Perk for the created Legendary Unit is randomly picked from the 4 Epic Unit Perks used for the rank-up, while the second perk is always random. The same applies to the first and second Perks of Mystic Units.
In future updates, players will be able to re-roll their Perks. We anticipate adding varied reroll options down the line for greater customization and strategy. Note: All % and Perks' bonuses are subject to changes. Please check our recent updates on Discord.
Perks list:
Critical Damage

Common Uncommon Rare
Has a 8-22% chance to deal 2x damage.
Giant Killer

Common Uncommon Rare
Deals an additional 2-8% damage to the target's maximum health. Doesn't work against buildings.
Dodge

Common Uncommon Rare
Has a 8-22% chance to dodge enemy attacks (avoiding 100% damage).
Thunder God

Common Uncommon Rare
Increases the number of additional targets for lightning bounce from 2 to 3 (hits a total of 4 targets), and increases the search radius for a new target (37-109%).
Explosive Cure

Common Uncommon Rare
Explosion not only deals damage to enemies, but also heals all allies within the same radius for 9-27% of the damage.
Ice Arrows

Common Uncommon Rare
The Unit's attacks slow the target by 6-12%. The effect stacks 5 times.
Explosive Shells

Common Uncommon Rare
The Unit's projectile now flies to the point where the target was and explodes on impact, dealing 6-14% damage to everyone around it.
Dual Strike

Common Uncommon Rare
The bullet strikes 1 additional target (37-109%).
Flame Power

Common Uncommon Rare
Burning Ground radius increases by 26-50%.
Poison Dart

Common Uncommon Rare
Attacks infect the target with a poison that deals 2-4% damage of the target's maximum health per second, for 3 seconds. Doesn't work against buildings.
Jack-in-the-Box

Common Uncommon Rare
Explodes upon death, dealing damage equal to to 37-109% attack damage of all nearby enemies.
Splash

Common Uncommon Rare
The Unit attacks the Units closest to the target (6,9-14,9%).
Repair Kit

Common Uncommon Rare
If the Unit does not take damage for 4 seconds, it regenerates Armor by 8-20% per second.
Vampirism

Common Uncommon Rare
Restores health 7-17% of the damage dealt.
Armor Destroyer

Common Uncommon Rare
Simultaneously deals Armor and HP damage (28-60%). If the target has no Armor, it deals its normal damage.
Reaper

Common Uncommon Rare
Deals 13-25% more damage to unarmored targets.
Piercing Damage

Common Uncommon Rare
Gives the Unit piercing damage that ignores Armor (28-60%).
Artillery Shell

Common Uncommon Rare
Increases the speed of the projectile by 2 times and increases the splash radius by 28-60%.
Big Shield

Common Uncommon Rare
Blocks 19-37% of damage from ranged attacks.
Poison Blast

Common Uncommon Rare
Explosion poisons enemies with a poison that deals 1-2% of the target's maximum health per second for 5 seconds.
Super Blast

Common Uncommon Rare
Increases the blast radius by 39-75%.
Fire Blast

Common Uncommon Rare
Explosion leaves behind a burning ground that deals damage to enemies (2-6%).
Gambling Rage

Common Uncommon Rare
Each attack on the same target increases not only damage 13-25%, but also attack speed (starts hitting more often).
Shot Charge

Common Uncommon Rare
Stuns enemies within a small radius of the target (6-12%). Can stun a group of enemies at once.
Massive Healing

Common Uncommon Rare
Heals all allies near the target (12-22%). The farthest they are from the target, the weaker the effect.
Armored

Common Uncommon Rare
Gains Armor equal to 27-37% of maximum health.
Vitality

Common Uncommon Rare
Increases health by 22-30%.
Aggression

Common Uncommon Rare
Increases damage by 12-20%.
Fortified

Common Uncommon Rare
Increases Armor by 57-85%.
Great Blessing

Common Uncommon Rare
Paladin's healing from attacks now applies to Paladin himself (13-25%).
Skilled Healer

Common Uncommon Rare
The cure rate increases by 33-45%.
Great Sword

Common Uncommon Rare
Increases the attack area radius by 55-75%.
Fire Range

Common Uncommon Rare
The Unit's attack range is increased by 27-37%.
Siege

Common Uncommon Rare
Deals 55-75% more damage to buildings.
Massive

Common Uncommon Rare
Unit production cooldown reduced by 10%โ30%
Berserker

Common Uncommon Rare
Deals +3% to +7% damage per 10% missing HP
Mana Refund

Common Uncommon Rare
Refunds 20%โ40% of mana cost on death
Quick Reload

Common Uncommon Rare
-10% to -30% attack cooldown
Swift Foot

Common Uncommon Rare
+10% to +30% movement speed
Deadshot

Common Uncommon Rare
Deals 0.5%โ1% more damage for each unit of distance to the target
Flaming Coat

Common Uncommon Rare
Deals 6%โ13% of its damage every 1 second to all enemies within a radius of 15. Does not affect buildings or flying units
Marauder

Common Uncommon Rare
On every fourth building hit, steals 10โ20 Mana from the enemy and adds it to your Mana
Night Stalker

Common Uncommon Rare
Increases vision range in fog of war by 17%โ30% and deals 5%โ11% more damage at night
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