> For the complete documentation index, see [llms.txt](https://wildforest.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wildforest.gitbook.io/whitepaper/metagame/expeditions.md).

# Expeditions

**Expeditions** are an idle game mode that allows deploying one or more Units for a risky mission to earn valuable resources. Units can be permanently lost during this mission and the reward will be based on the number of Units that will return. Higher rank Units have a higher chance to return and potentially higher rewards.

Expedition takes time to complete and locks Units for its duration. Players can decide how many Units to deploy based on their own risk/reward management and available Units.

Deployed Units will be locked from battles, rank-ups, and level-ups in the game while they are busy in Expeditions.

The initial version of Expeditions will feature basic missions that allow simple risk/reward management and yield existing rewards as well as new, valuable resources needed for future gameplay.

In the future, we have a plan to introduce a deeper meta-layer that provides mission variety and progression. Players will send units to various locations, each with rewards and an increasing difficulty level upon each success. Missions will become longer and more challenging, increasing both risks and rewards.

Eventually, we plan to introduce more layers of gameplay, providing units with specialties and mission-specific requirements. Certain Units may even become essential for mission success.

Players would need to carefully prepare their armies, as some Unit warriors may not return from their adventures.


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