whitepaper
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  • ๐Ÿ”ŽOverview
    • What is play-to-earn
    • Play-to-earn issues
    • Our solution
  • ๐ŸบMeet Wild Forest
  • โš”๏ธGameplay
    • Action phase
      • Structures
      • Units
      • Spells
      • Perks
    • Game entities
  • ๐ŸงŠMetagame
    • Collecting and Upgrading Units
    • Game Modes
    • Player progression
      • Trophy Road
      • Leaderboard
    • Castles
    • Forge & Essence Shop
    • Unit Mint System
    • Battle Pass
    • Expeditions
    • Guilds
    • Raids and Collective goals
    • Other in-game activities
      • Signal Fire
      • Fragments
      • Marathon
  • ๐Ÿ’ฐEconomy
    • Wild Forest economy
    • Game currencies
  • ๐Ÿ“ŠWild Forest Tokenomics
    • Token Share Program
      • $WF Token Staking
        • Stake Tiers
        • Earning Rules
        • Token Share Program rewards rules
        • Deposit rules
    • Tokenomics
    • Token Distribution
  • ๐Ÿ–ผ๏ธNFTs
    • Units NFT
    • Lords NFT
      • Lords Streak Bonus
    • Skins NFT
    • Packs NFT
      • Royal Series
      • Spirit Series
      • Trophy Packs (S2-S3 Legacy)
      • Trophy Packs
  • ๐ŸŽฏGo-to-market Strategy
    • Strategy
  • ๐Ÿ—“๏ธRoadmap
  • โš™๏ธTechnology
  • ๐Ÿค–Team
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  1. โš”๏ธGameplay
  2. Action phase

Spells

Spell cards are similar to Units but with distinct mechanics: instead of spawning Units, Spells allow players to cast effects over areas of the battlefield. After casting, each Spell has a cooldown, making it temporarily unavailable.

Spells are not live yet and planned for future updates.

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Last updated 9 months ago