# Units

Units are the core of battle, classified as ground or airborne, for either ranged or close combat. Each Unit has unique abilities and stats that counter other Units, with parameters including type, level, rank, and tier.

* **Levels** enhance Unit stats, such as attack power and health.
* **Rank** applies a multiplier to stats gained through leveling. Higher ranks, starting from Epic, grant unique passive abilities called **Perks**.
* **Tiers** determine which Units can be deployed, with higher tiers requiring upgrading Barracks on the battlefield.

Upgrading Units and combining them strategically offers a competitive advantage in battles. Units are versatile in-game items that can be used for battles, upgraded through level-ups and rank-ups, or burned in the Forge for Essence.

In-game Units can also be minted as NFTs and traded on the market with other players. Units NFTs can also be found in Packs.

Both in-game and NFT Units are fully interchangeable and can be used identically in battles and for rank-ups.<br>

### **Units spawn**

To produce Units in battle, players must build Barrack buildings and upgrade them to unlock Tier 2 and Tier 3 Units. Units of higher tiers cost more Mana and have a longer cooldown period.

One Barrack produces only one Unit at a time. Players can place as many Barracks as they want as long as the amount of Mana and controlled territory limits allow this.

Players directly control their Units in the game by swiping the Unit to a target or spot to move to. Players can also control groups of Units to launch coordinated attacks.

### **Unit types and counters**

Key characteristics of a Unit are Health, Damage, Speed, and Attack range. By Attack range, there are close combat or ranged Units. Also, there are ground-based or airborne Units.

Some Units can only attack airborne or ground-based Units or structures. Others can attack any Unit type.

Certain Units possess special abilities, such as self-destruction on impact or healing, that enhance and diversify battle strategy.

Players have a key strategy to build the most effective combination of Units to overpower the opponent and destroy their main Base.

At launch, the initial Unit roster was limited to 27 Units to keep the gameplay balanced and clear. New Units are introduced over time as part of in-game content updates and events. Adding new Units is one of the core ways to refresh the metagame, introduce new strategies, and keep player engagement growing. As a result, the Unit roster continues to expand regularly.

<table><thead><tr><th width="278">Image</th><th width="88">Tiers<select multiple><option value="b82Q1iQxBJ2P" label="I tier" color="blue"></option><option value="COdPTWG2OjyL" label="II tier" color="blue"></option><option value="tlWu33RuJidv" label="III tier" color="blue"></option></select></th><th width="79">League<select><option value="vfzZIXDWtRFs" label="1 league" color="blue"></option><option value="W4Xy3XVshjbm" label="2 league" color="blue"></option><option value="ArD4HN9r9TjM" label="3 league" color="blue"></option><option value="sKjjgcFNH1KI" label="4 league" color="blue"></option><option value="M3SIHWI34UJO" label="5 league" color="blue"></option><option value="A4o6tgC4IgPI" label="6 league" color="blue"></option><option value="zaLAtKbEea2h" label="7 league" color="blue"></option><option value="Spbem9byhVrG" label="8 league" color="blue"></option><option value="MNkqfnIkM0ct" label="9 league" color="blue"></option></select></th><th width="344">Description</th><th width="199">Traits<select multiple><option value="veVNOdg2wvbD" label="Shield" color="blue"></option><option value="ioypLLfZhVJU" label="Movement Ground" color="blue"></option><option value="9vlEyVxRD0vD" label="Attack Ground" color="blue"></option><option value="VdDbOwHNXx7M" label="Attack Air &#x26; Ground" color="blue"></option><option value="YSEh0U31c6I1" label="Multiple Targets" color="blue"></option><option value="IXCEznbRcoxi" label="Splash" color="blue"></option><option value="Z3hlngKkxxIJ" label="Piercing Damage" color="blue"></option><option value="QdA0c0w0S651" label="Dodge" color="blue"></option><option value="wpoiD374Fn88" label="Blink" color="blue"></option><option value="mkMIP97Pc3oW" label="Movement Air" color="blue"></option><option value="gdaQ6wGPvelO" label="Splash Healing Damage" color="blue"></option><option value="OBZU8JpasMAr" label="Burning Ground" color="blue"></option><option value="zyZAahfNXWs9" label="Explosion Death" color="blue"></option><option value="0bd0nrszARCX" label="No Attack" color="blue"></option><option value="7dnIBYYAL0ko" label="Attack on Move" color="blue"></option><option value="JpxKUTU1ZN5O" label="Bouncing Attack" color="blue"></option><option value="bHJ3kdJNRswK" label="Dash" color="blue"></option><option value="ojyS0kGVRwZ9" label="Slow" color="blue"></option><option value="7j29Pzs9isZR" label="Poison" color="blue"></option><option value="2BGfsTVC22BX" label="Blood Rage" color="blue"></option><option value="04TyqlTydIbL" label="Blood Sense" color="blue"></option><option value="zI8eWiFAi3pL" label="Healing" color="blue"></option><option value="PK2l4aQ7vRwj" label="Stun" color="blue"></option><option value="kCjV3DyNJNJY" label="Increasing Damage" color="blue"></option></select></th></tr></thead><tbody><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FL2EKHhxmLRzDJi4ULrdA%2Fimage.png?alt=media&#x26;token=002aff10-eae0-4593-80cd-ed9634e476d4" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="vfzZIXDWtRFs">1 league</span></td><td><p><strong>Swordsman</strong></p><p></p><p>Standard melee Unit with high health and low damage. Effective as a 'tank' to take on enemy attacks.</p></td><td><span data-option="veVNOdg2wvbD">Shield, </span><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FJFttfHM2OiGiY7urf9WU%2Fimage.png?alt=media&#x26;token=eead7b72-163f-4a45-93e2-1092ec9e5290" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="vfzZIXDWtRFs">1 league</span></td><td><p><strong>Archer</strong></p><p></p><p>Standard ranged Unit with very high damage and low health. Effective in tandem with melee Units.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="VdDbOwHNXx7M">Attack Air &#x26; Ground</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2Fjfig574Oqhb3T912Jqwa%2Fimage.png?alt=media&#x26;token=ceac1285-8495-41a1-929c-c01add219e9e" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="W4Xy3XVshjbm">2 league</span></td><td><p><strong>Spearman</strong></p><p></p><p>A melee Unit, similar to the Swordsman. It attacks from a distance, damaging all enemies in line of attack; if there is one in front of or behind the target, the Spearman will also damage them.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="Z3hlngKkxxIJ">Piercing Damage</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FTpJKbD1DNk6n6GRotGUU%2Fimage.png?alt=media&#x26;token=7cd8fed1-6809-4086-b73c-21a48b48fb40" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="ArD4HN9r9TjM">3 league</span></td><td><p><strong>Glider</strong></p><p>A flying ranged Unit with a low health reserve, but a very large field of view. Has an increased range of vision.</p></td><td><span data-option="mkMIP97Pc3oW">Movement Air, </span><span data-option="VdDbOwHNXx7M">Attack Air &#x26; Ground</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FyDrnE6Tt5XghN2dQ8Mcz%2Fimage.png?alt=media&#x26;token=1024acb0-25f3-438a-9459-d1be8e64088f" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="ArD4HN9r9TjM">3 league</span></td><td><p><strong>Skeleton</strong></p><p></p><p>It is a cheap melee Unit. Their power is in their quantity! Players can create many Skeletons and control the map.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FVH3HCiKRtyzJzl3DVU3W%2Fimage.png?alt=media&#x26;token=ca9c7b65-4e05-465c-b5ac-ef159f95ad4b" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="sKjjgcFNH1KI">4 league</span></td><td><p><strong>Pyromancer</strong></p><p></p><p>Ranged unit with an area attack. Burns the ground, causing damage to enemies. Effective against groups of Units on the ground.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="IXCEznbRcoxi">Splash, </span><span data-option="OBZU8JpasMAr">Burning Ground</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FAI5SLgTirjMOcUPVfFR0%2Fimage.png?alt=media&#x26;token=f892ad6e-3862-4048-a3e1-de4162c384ff" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="M3SIHWI34UJO">5 league</span></td><td><p><strong>Double Toads</strong></p><p></p><p>Ranged Unit capable of attacking in all directions on the move, while regular Units attack targets in a cone in front of them. Effective at maneuvering against melee Units.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="VdDbOwHNXx7M">Attack Air &#x26; Ground, </span><span data-option="7dnIBYYAL0ko">Attack on Move</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FIcZ3MC8Jvx2BN45uMI9n%2Fimage.png?alt=media&#x26;token=e3297d93-a529-41f4-aca0-91afc0bd5e79" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="A4o6tgC4IgPI">6 league</span></td><td><p><strong>Rogue</strong></p><p></p><p>Fast melee Unit with low health points but high damage, high movement speed, and ability to speed up even more during an attack. Effective for sabotage behind enemy lines.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="bHJ3kdJNRswK">Dash</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FZ2Yd4INfNXpFRmKDlLVh%2Fimage.png?alt=media&#x26;token=22d2dd8b-1aaf-4a8b-a733-0882f7be6a89" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="zaLAtKbEea2h">7 league</span></td><td><p><strong>Healer</strong></p><p></p><p>A support Unit that can heal allied Units but cannot attack. Extremely useful in the rear to heal the wounded after combat. Very vulnerable because of its low health and slow movement speed.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="0bd0nrszARCX">No Attack, </span><span data-option="zI8eWiFAi3pL">Healing</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FGTCwgmWLBYiI5Bf7nDln%2Fimage.png?alt=media&#x26;token=fb40ce8f-fd1a-46d8-b2bc-76c27b018c58" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="zaLAtKbEea2h">7 league</span></td><td><p><strong>Shotgunner</strong></p><p></p><p>A ranged Unit armed with an ancient musket. Every fourth attack stuns your opponent for 1 second.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="VdDbOwHNXx7M">Attack Air &#x26; Ground, </span><span data-option="PK2l4aQ7vRwj">Stun</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FL1ruZm3oTvbGEVIBfhLx%2Fimage.png?alt=media&#x26;token=2a85bcac-d07e-42cb-8b95-2c04746188f4" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="Spbem9byhVrG">8 league</span></td><td><p><strong>Burner</strong></p><p></p><p>A ranged Unit that deals more damage to the target with each successive attack. The more health the target has, the more effective it is.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="kCjV3DyNJNJY">Increasing Damage</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2Fv91ho9lz82CqG30JXbl3%2Fimage.png?alt=media&#x26;token=2a87c690-a948-43e5-87df-d93f9c713965" alt="" data-size="original"></td><td><span data-option="b82Q1iQxBJ2P">I tier</span></td><td><span data-option="Spbem9byhVrG">8 league</span></td><td><p><strong>Crossbowman</strong></p><p></p><p>A range Unit, who has a rare but powerful attack. Has piercing damage.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="VdDbOwHNXx7M">Attack Air &#x26; Ground, </span><span data-option="Z3hlngKkxxIJ">Piercing Damage</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FIsqDzvGEgMuKlJOIk4qu%2Fimage.png?alt=media&#x26;token=f2ef483b-690b-4b61-b7e2-fa1873cc1ceb" alt="" data-size="original"></td><td><span data-option="COdPTWG2OjyL">II tier</span></td><td><span data-option="vfzZIXDWtRFs">1 league</span></td><td><p></p><p><strong>Knight</strong></p><p></p><p>Strong melee Unit with high health. Armed with a long sword, it damages multiple opponents in front of it at once. It can efficiently destroy groups of Units.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="veVNOdg2wvbD">Shield, </span><span data-option="IXCEznbRcoxi">Splash</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FpWd6KlBO2rKKzHwtu20V%2Fimage.png?alt=media&#x26;token=c8ac7931-1dd7-4a99-82f7-d5dbcb116365" alt="" data-size="original"></td><td><span data-option="COdPTWG2OjyL">II tier</span></td><td><span data-option="vfzZIXDWtRFs">1 league</span></td><td><p><strong>Sniper</strong></p><p></p><p>Unit with very long range and high damage. It has low health, moves very slowly, and requires preparation before firing. But once in position, it can defend and attack buildings and Units from afar.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="VdDbOwHNXx7M">Attack Air &#x26; Ground</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2Fb07wR3DHH0SE2nrVqjm8%2Fimage.png?alt=media&#x26;token=c2b42a84-beea-478c-9c46-f795d6b73cdf" alt="" data-size="original"></td><td><span data-option="COdPTWG2OjyL">II tier</span></td><td><span data-option="W4Xy3XVshjbm">2 league</span></td><td><p></p><p><strong>Ninja</strong></p><p></p><p>Fast melee Unit with very high damage. Teleports to targets from long range when attacked and dodges every third attack Effective for catching up with your opponent's Units or jumping in and out of melee quickly, causing confusion.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="QdA0c0w0S651">Dodge, </span><span data-option="wpoiD374Fn88">Blink</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FefWmB8tTu6SEnIgcNhDM%2Fimage.png?alt=media&#x26;token=e0101e09-4a52-4d65-b069-c3ead417d1f4" alt="" data-size="original"></td><td><span data-option="COdPTWG2OjyL">II tier</span></td><td><span data-option="ArD4HN9r9TjM">3 league</span></td><td><p><strong>Paladin</strong> </p><p></p><p>High health melee Unit. Each attack against an enemy Unit heals the Paladin and the allies around him.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="veVNOdg2wvbD">Shield, </span><span data-option="gdaQ6wGPvelO">Splash Healing Damage</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2F3t04aeHyYcjDbrjDs75p%2Fimage.png?alt=media&#x26;token=00d1e14a-4097-4fbf-a057-8ba000f50b4a" alt="" data-size="original"></td><td><span data-option="COdPTWG2OjyL">II tier</span></td><td><span data-option="sKjjgcFNH1KI">4 league</span></td><td><p></p><p><strong>Bomb</strong></p><p></p><p>Unique siege Unit. The Bomb explodes on impact, causing significant damage to everyone around it. It has very low health, so it's easy to take down, but it can turn the tide of battle if it reaches your opponent's base or group of Units.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="0bd0nrszARCX">No Attack, </span><span data-option="zyZAahfNXWs9">Explosion Death</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2F2MZCvrHfPpDdlTQIuAQX%2Fimage.png?alt=media&#x26;token=744102de-55ca-476f-a690-cb3ab286aa96" alt="" data-size="original"></td><td><span data-option="COdPTWG2OjyL">II tier</span></td><td><span data-option="M3SIHWI34UJO">5 league</span></td><td><p><strong>Thundercaster</strong></p><p></p><p>Ranged Unit with a ricochet attack of three additional targets. Effective against large groups of Units, both ground and air.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="VdDbOwHNXx7M">Attack Air &#x26; Ground, </span><span data-option="JpxKUTU1ZN5O">Bouncing Attack</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2Fz8r2syJZy70E5PSvTSj2%2Fimage.png?alt=media&#x26;token=14becb46-4bdc-46e0-9984-b7540561d38d" alt="" data-size="original"></td><td><span data-option="COdPTWG2OjyL">II tier</span></td><td><span data-option="M3SIHWI34UJO">5 league</span></td><td><p><strong>Pigcopter</strong></p><p></p><p>Ranged flying Unit, siege Unit. I Can only attack ground targets by dropping explosive bombs on them, hitting multiple targets.</p></td><td><span data-option="mkMIP97Pc3oW">Movement Air, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="veVNOdg2wvbD">Shield, </span><span data-option="IXCEznbRcoxi">Splash</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FjIbxFgBMIJvQGW9TIQFf%2Fimage.png?alt=media&#x26;token=9baee764-14ca-4653-bfd6-c80a8782e961" alt="" data-size="original"></td><td><span data-option="COdPTWG2OjyL">II tier</span></td><td><span data-option="A4o6tgC4IgPI">6 league</span></td><td><p><strong>Witch</strong></p><p></p><p>This Unit attacks from a distance and puts a Poison on enemies. When they're poisoned, they take damage over time and move at half speed.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="VdDbOwHNXx7M">Attack Air &#x26; Ground, </span><span data-option="7j29Pzs9isZR">Poison, </span><span data-option="ojyS0kGVRwZ9">Slow</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2Fpd4fuJBetcGpYQItvTTY%2Fimage.png?alt=media&#x26;token=8784e872-4931-48b9-b2a8-86b2dee6d342" alt="" data-size="original"></td><td><span data-option="COdPTWG2OjyL">II tier</span></td><td><span data-option="zaLAtKbEea2h">7 league</span></td><td><p><strong>Harlequin</strong></p><p></p><p>Close combat Unit armed with a large hammer. Its attacks have slight splash damage and slow enemies' movement speed by 50%. Particularly good against enemy maneuvering Units and as a support for your own ranged Units, as it can hold back the enemy's advance.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="IXCEznbRcoxi">Splash, </span><span data-option="ojyS0kGVRwZ9">Slow</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FA0bvgIujfmLxT5XP3uJk%2Fimage.png?alt=media&#x26;token=f70174b7-dd30-4a11-8f5c-964d6192a43a" alt="" data-size="original"></td><td><span data-option="COdPTWG2OjyL">II tier</span></td><td><span data-option="Spbem9byhVrG">8 league</span></td><td><p><strong>Wallbreaker</strong></p><p></p><p>Ranged Unit with an extensive reach, splash damage, and low movement speed. Fires slow projectiles with a large kill radius. Effective for destroying enemy buildings and controlling large concentrations of Units.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="IXCEznbRcoxi">Splash</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FaFrus3OpCaDyfgBoueyM%2Fimage.png?alt=media&#x26;token=34b2543c-b580-474f-aeb4-871c5b1863b8" alt="" data-size="original"></td><td><span data-option="tlWu33RuJidv">III tier</span></td><td><span data-option="W4Xy3XVshjbm">2 league</span></td><td><p><strong>Juggernaut</strong></p><p></p><p>A melee Unit with high damage and lots of health. A self-contained powerful Unit on the ground.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="veVNOdg2wvbD">Shield</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2F5iIVYiFYI7sYZ6verHdJ%2Fimage.png?alt=media&#x26;token=abea4f90-08e1-49c5-b0a7-904fb923db8c" alt="" data-size="original"></td><td><span data-option="tlWu33RuJidv">III tier</span></td><td><span data-option="sKjjgcFNH1KI">4 league</span></td><td><p><strong>Tank</strong></p><p></p><p>A strong Unit of long-range combat with great damage. It can attack while in motion, though only ground targets but with splash damage.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="veVNOdg2wvbD">Shield, </span><span data-option="IXCEznbRcoxi">Splash</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2FWHAKSC4R5featgxoEEBT%2Fimage.png?alt=media&#x26;token=59057438-860b-444a-9282-bd238d9b8ac7" alt="" data-size="original"></td><td><span data-option="tlWu33RuJidv">III tier</span></td><td><span data-option="A4o6tgC4IgPI">6 league</span></td><td><p><strong>Blood Hunter</strong></p><p></p><p>A melee Unit with strikes that have a vampiric effect, healing itself for a percentage of the damage dealt. It also possesses Blood Sense, allowing it to see enemy units with less than a certain percentage of health through the Fog of War.</p></td><td><span data-option="ioypLLfZhVJU">Movement Ground, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="2BGfsTVC22BX">Blood Rage, </span><span data-option="04TyqlTydIbL">Blood Sense</span></td></tr><tr><td><img src="https://1128640792-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgzILBj5msGKOo6BlODAg%2Fuploads%2F4k0wY9qJFINTrj8OjOv7%2Fimage.png?alt=media&#x26;token=879d81c6-a085-48e8-8518-da2615d3a4c2" alt="" data-size="original"></td><td><span data-option="tlWu33RuJidv">III tier</span></td><td><span data-option="MNkqfnIkM0ct">9 league</span></td><td><p><strong>Gunship</strong></p><p></p><p>A flying Unit that attacks multiple ground targets at the same time.</p></td><td><span data-option="mkMIP97Pc3oW">Movement Air, </span><span data-option="9vlEyVxRD0vD">Attack Ground, </span><span data-option="YSEh0U31c6I1">Multiple Targets</span></td></tr></tbody></table>
