Units

Units are the leading force in the battle. There are ground or airborne for ranged or close combat. Units have different abilities and stats and counter each other. In the game, Units are represented by an NFT card. Each card has its parameters: type, level, rarity, and tier. Level affects the Unit's parameters such as attack power, health points, etc. Rarity additionally increases stats and regulates leveling up. Also, Epic and Legendary Units have additional perks (passive or triggerable abilities). Units are also divided into tiers. To create Units of a higher tier, players must upgrade the Barracks building.

Improving Units and building a strong and synergetic Deck is the core part of the game.

Units spawn

To produce Units, a player must build a Barracks building and upgrade it to access Tier 2 and Tier 3 Units. Units of higher tiers cost more Anima and have a longer cooldown period.

One Barracks building produces only one Unit at a time. Players can place as many Barracks as they want as long as the amount of Anima and controlled territory limit allow this.

Players directly control their Units in the game by tapping on the Unit and assigning a target or spot to move to.

Units types and counters

Key characteristics of a Unit are Health, Damage, Speed, and Attack range. By Attack range, there are close combat or ranged Units. Also, there are ground-based or airborne Units.

Some Units can only attack airborne, ground-based, or structures. Others can attack any type of Unit.

There are Units with special abilities such as self-destruction on impact or healing that allow for strengthening the player's battle strategy.

Players have a key strategy to build the most effective combination of units and spells to overpower the opponent.

Tier 1

Swordsman Standard melee Unit with high health and low damage. Effective as a 'tank' to take on enemy attacks.

Archer Standard ranged Unit with very high damage and low health. Effective in tandem with melee units.

Medic

A support Unit that can heal allied Units but cannot attack. Extremely useful in the rear to heal the wounded after combat. Very vulnerable because of its low health and slow movement speed.

Squirelcopter

A simple flying ranged Unit with low damage and health. Melee opponents cannot attack it. Squirelcopter is very cheap, and you can build a whole swarm of them. Has an increased range of vision.

Raven

Fast melee Unit with low health points but high damage, high movement speed, and ability to speed up even more during an attack. Effective for sabotage behind enemy lines.

Toads

Ranged Unit capable of attacking in all directions on the move, while regular Units attack targets in a cone in front of them. Effective at manoeuvring against melee units.

Firecat

Ranged Unit with area ground attack. Highly effective against buildings as a siege Unit. Also, effective against groups of Units.

Lancer

A melee Unit, similar to the Swordsman. It attacks from a distance, damaging all enemies in line of attack; if there is one in front of or behind the target, the Spearman will also damage them.

Cannoneer

Ranged Unit, armed with a minigun or musket. Its attacks knock its opponent back. Useful in groups against tough high-ranged Units. Not effective against quickly moving enemy targets.

Ranged Unit

Attacks with a steady stream. Damage increases over time–the longer Torch attacks the target, the more damage it deals. Most useful against tough enemy Units.

Support Unit

Doesn't attack the enemy Units, but enhances a nearby ally by increasing its damage by 20% for 5 seconds. Suitable for supporting ranged Units, effective in small groups.

Tier 2

Knight

Strong melee Unit with high health. Armed with a long sword, it damages multiple opponents in front of it at once. It can efficiently destroy groups of Units.

Sniper

Unit with very long range and high damage. It has low health, moves very slowly, and requires preparation before firing. But once in position, it can defend and attack buildings and Units from afar.

Bomb

Unique siege Unit. The Bomb explodes on impact, causing significant damage to everyone around it. It has very low health, so it's easy to take down, but it can turn the tide of battle if it reaches your opponent's base or group of units.

Piggycopter

Ranged flying Unit, siege Unit. It deals twice the damage to enemy buildings and mechanical units. Can only attack ground targets by dropping explosive bombs on them, hitting multiple targets.

Ninja

Fast melee Unit with very high damage. Teleports to targets from long range when attacked and infects opponents with poison with each hit. Effective for catching up with your opponent's Units or jumping in and out of melee quickly, causing confusion.

Harlequin

Close combat Unit armed with a large hammer. Its attacks have slight splash damage and slow enemies' movement speed by 30%. Particularly good against enemy manoeuvring Units and as a support for your own ranged Units, as it can hold back the enemy's advance.

Artilleryman

Ranged Unit with an extensive reach and low movement speed. Only attacks on the ground. Fires slow projectiles with a large kill radius. Increased damage against buildings. Effective for destroying enemy buildings and controlling large concentrations of Units.

Stormcat

Ranged Unit with a ricochet attack. Effective against large groups of Units.

Paladin

High health melee Unit. Each attack against an enemy Unit heals allies around the Paladin.

Witch

Ranged Unit that casts a Curse on enemies. Enemies under the Curse take damage over time. If a Unit under the Curse dies, it explodes, damaging all Witch's opponents around. All Units affected by the explosion are infected by the Curse.

Tier 3

Tank

Powerful ranged Unit with high health. Capable of attacking in all directions on the move. It is a Siege Unit, which deals twice the damage to enemy buildings and mechanical Units.

Juggernaut

A melee unit with serious damage and high health. Self-sufficient and powerful.

Blood Hunter

A melee Unit whose attacks have a vampirism effect. Each attack heals Predator by 20% of the damage dealt. Instincts allow him to see enemies with less than 30% health through the Fog of war.

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