Units are the core of battle, classified as ground or airborne, for either ranged or close combat. Each Unit has unique abilities and stats that counter other Units, with parameters including type, level, rank, and tier.
Levels enhance Unit stats, such as attack power and health.
Rank applies a multiplier to stats gained through leveling. Higher ranks, starting from Epic, grant unique passive abilities called Perks.
Tiers determine which Units can be deployed, with higher tiers requiring upgrading Barracks on the battlefield.
Upgrading Units and combining them strategically offers a competitive advantage in battles. Units are versatile in-game items that can be used for battles, upgraded through level-ups and rank-ups, or burned in the Forge for Essence.
In-game Units can also be minted as NFTs and traded on the market with other players. Units NFTs can also be found in Packs.
Both in-game and NFT Units are fully interchangeable and can be used identically in battles and for rank-ups.
To produce Units in battle, players must build Barrack buildings and upgrade them to unlock Tier 2 and Tier 3 Units. Units of higher tiers cost more Mana and have a longer cooldown period.
One Barrack produces only one Unit at a time. Players can place as many Barracks as they want as long as the amount of Mana and controlled territory limits allow this.
Players directly control their Units in the game by swiping the Unit to a target or spot to move to. Players can also control groups of Units to launch coordinated attacks.
Unit types and counters
Key characteristics of a Unit are Health, Damage, Speed, and Attack range. By Attack range, there are close combat or ranged Units. Also, there are ground-based or airborne Units.
Some Units can only attack airborne or ground-based Units or structures. Others can attack any Unit type.
Certain Units possess special abilities, such as self-destruction on impact or healing, that enhance and diversify battle strategy.
Players have a key strategy to build the most effective combination of Units to overpower the opponent and destroy their main Base.
At launch, the initial Unit roster was limited to 27 Units to keep the gameplay balanced and clear. New Units are introduced over time as part of in-game content updates and events. Adding new Units is one of the core ways to refresh the metagame, introduce new strategies, and keep player engagement growing. As a result, the Unit roster continues to expand regularly.
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Tiers
League
Description
Traits
Swordsman
Standard melee Unit with high health and low damage. Effective as a 'tank' to take on enemy attacks.
ShieldMovement GroundAttack Ground
Archer
Standard ranged Unit with very high damage and low health. Effective in tandem with melee Units.
Movement GroundAttack Air & Ground
Spearman
A melee Unit, similar to the Swordsman. It attacks from a distance, damaging all enemies in line of attack; if there is one in front of or behind the target, the Spearman will also damage them.
Movement GroundAttack GroundPiercing Damage
Glider
A flying ranged Unit with a low health reserve, but a very large field of view. Has an increased range of vision.
Movement AirAttack Air & Ground
Skeleton
It is a cheap melee Unit. Their power is in their quantity! Players can create many Skeletons and control the map.
Movement GroundAttack Ground
Pyromancer
Ranged unit with an area attack. Burns the ground, causing damage to enemies. Effective against groups of Units on the ground.
Movement GroundAttack GroundSplashBurning Ground
Double Toads
Ranged Unit capable of attacking in all directions on the move, while regular Units attack targets in a cone in front of them. Effective at maneuvering against melee Units.
Movement GroundAttack Air & GroundAttack on Move
Rogue
Fast melee Unit with low health points but high damage, high movement speed, and ability to speed up even more during an attack. Effective for sabotage behind enemy lines.
Movement GroundAttack GroundDash
Healer
A support Unit that can heal allied Units but cannot attack. Extremely useful in the rear to heal the wounded after combat. Very vulnerable because of its low health and slow movement speed.
Movement GroundNo AttackHealing
Shotgunner
A ranged Unit armed with an ancient musket. Every fourth attack stuns your opponent for 1 second.
Movement GroundAttack Air & GroundStun
Burner
A ranged Unit that deals more damage to the target with each successive attack. The more health the target has, the more effective it is.
Movement GroundAttack GroundIncreasing Damage
Crossbowman
A range Unit, who has a rare but powerful attack. Has piercing damage.
Movement GroundAttack Air & GroundPiercing Damage
Knight
Strong melee Unit with high health. Armed with a long sword, it damages multiple opponents in front of it at once. It can efficiently destroy groups of Units.
Movement GroundAttack GroundShieldSplash
Sniper
Unit with very long range and high damage. It has low health, moves very slowly, and requires preparation before firing. But once in position, it can defend and attack buildings and Units from afar.
Movement GroundAttack Air & Ground
Ninja
Fast melee Unit with very high damage. Teleports to targets from long range when attacked and dodges every third attack Effective for catching up with your opponent's Units or jumping in and out of melee quickly, causing confusion.
Movement GroundAttack GroundDodgeBlink
Paladin
High health melee Unit. Each attack against an enemy Unit heals the Paladin and the allies around him.
Movement GroundAttack GroundShieldSplash Healing Damage
Bomb
Unique siege Unit. The Bomb explodes on impact, causing significant damage to everyone around it. It has very low health, so it's easy to take down, but it can turn the tide of battle if it reaches your opponent's base or group of Units.
Movement GroundAttack GroundNo AttackExplosion Death
Thundercaster
Ranged Unit with a ricochet attack of three additional targets. Effective against large groups of Units, both ground and air.
Movement GroundAttack Air & GroundBouncing Attack
Pigcopter
Ranged flying Unit, siege Unit. I Can only attack ground targets by dropping explosive bombs on them, hitting multiple targets.
Movement AirAttack GroundShieldSplash
Witch
This Unit attacks from a distance and puts a Poison on enemies. When they're poisoned, they take damage over time and move at half speed.
Movement GroundAttack Air & GroundPoisonSlow
Harlequin
Close combat Unit armed with a large hammer. Its attacks have slight splash damage and slow enemies' movement speed by 50%. Particularly good against enemy maneuvering Units and as a support for your own ranged Units, as it can hold back the enemy's advance.
Movement GroundAttack GroundSplashSlow
Wallbreaker
Ranged Unit with an extensive reach, splash damage, and low movement speed. Fires slow projectiles with a large kill radius. Effective for destroying enemy buildings and controlling large concentrations of Units.
Movement GroundAttack GroundSplash
Juggernaut
A melee Unit with high damage and lots of health. A self-contained powerful Unit on the ground.
Movement GroundAttack GroundShield
Tank
A strong Unit of long-range combat with great damage. It can attack while in motion, though only ground targets but with splash damage.
Movement GroundAttack GroundShieldSplash
Blood Hunter
A melee Unit with strikes that have a vampiric effect, healing itself for a percentage of the damage dealt. It also possesses Blood Sense, allowing it to see enemy units with less than a certain percentage of health through the Fog of War.
Movement GroundAttack GroundBlood RageBlood Sense
Gunship
A flying Unit that attacks multiple ground targets at the same time.
Movement AirAttack GroundMultiple Targets