Units
Units are the core force in battle, classified as ground or airborne for either ranged or close combat. Each Unit has unique abilities and stats that counter other Units, with parameters including type, level, rank, and tier.
Levels enhance Unit stats, such as attack power and health.
Rank applies a multiplier to stats gained through leveling. Higher ranks, starting from Epic, grant unique passive abilities called Perks.
Tiers determine which Units can be deployed, with higher tiers requiring upgrading Barracks on the battlefield.
Upgrading Units and combining them strategically offers a competitive advantage in battles. Units are versatile in-game items that can be used for battles, upgraded through level-ups, and rank-ups, or burned in the Forge for Essence.
In-game Units can also be minted as NFTs and traded with other players on the market. Units NFTs can also be found in Packs.
Both in-game and NFT Units are fully interchangeable and can be used identically in battles and for rank-ups.
Units spawn
To produce Units in battle, players must build Barrack buildings and upgrade them to unlock Tier 2 and Tier 3 Units. Units of higher tiers cost more Mana and have a longer cooldown period.
One Barrack produces only one Unit at a time. Players can place as many Barracks as they want as long as the amount of Mana and controlled territory limit allow this.
Players directly control their Units in the game by swiping the Unit to a target or spot to move to. Players can also control groups of Units to launch coordinated attacks.
Unit types and counters
Key characteristics of a Unit are Health, Damage, Speed, and Attack range. By Attack range, there are close combat or ranged Units. Also, there are ground-based or airborne Units.
Some Units can only attack airborne or ground-based Units or structures. Others can attack any type of Unit.
Certain Units possess special abilities, like self-destruction on impact or healing, which enhance and diversify battle strategy.
Players have a key strategy to build the most effective combination of Units to overpower the opponent and destroy his main Base.
Image | Tiers | League | Description | Traits |
---|---|---|---|---|
I tier | 1 league | Swordsman Standard melee Unit with high health and low damage. Effective as a 'tank' to take on enemy attacks. | ShieldMovement GroundAttack Ground | |
I tier | 1 league | Archer Standard ranged Unit with very high damage and low health. Effective in tandem with melee Units. | Movement GroundAttack Air & Ground | |
I tier | 2 league | Spearman A melee Unit, similar to the Swordsman. It attacks from a distance, damaging all enemies in line of attack; if there is one in front of or behind the target, the Spearman will also damage them. | Movement GroundAttack GroundPiercing Damage | |
I tier | 3 league | Glider A flying ranged Unit with a low health reserve, but a very large field of view. Has an increased range of vision. | Movement AirAttack Air & Ground | |
I tier | 3 league | Skeleton It is a cheap melee Unit. Their power is in their quantity! Players can create many Skeletons and control the map. | Movement GroundAttack Ground | |
I tier | 4 league | Pyromancer Ranged unit with an area attack. Burns the ground, causing damage to enemies. Effective against groups of Units on the ground. | Movement GroundAttack GroundSplashBurning Ground | |
I tier | 5 league | Double Toads Ranged Unit capable of attacking in all directions on the move, while regular Units attack targets in a cone in front of them. Effective at maneuvering against melee Units. | Movement GroundAttack Air & GroundAttack on Move | |
I tier | 6 league | Rogue Fast melee Unit with low health points but high damage, high movement speed, and ability to speed up even more during an attack. Effective for sabotage behind enemy lines. | Movement GroundAttack GroundDash | |
I tier | 7 league | Healer A support Unit that can heal allied Units but cannot attack. Extremely useful in the rear to heal the wounded after combat. Very vulnerable because of its low health and slow movement speed. | Movement GroundNo AttackHealing | |
I tier | 7 league | Shotgunner A ranged Unit armed with an ancient musket. Every fourth attack stuns your opponent for 1 second. | Movement GroundAttack Air & GroundStun | |
I tier | 8 league | Burner A ranged Unit that deals more damage to the target with each successive attack. The more health the target has, the more effective it is. | Movement GroundAttack GroundIncreasing Damage | |
I tier | 8 league | Crossbowman A range Unit, who has a rare but powerful attack. Has piercing damage. | Movement GroundAttack Air & GroundPiercing Damage | |
II tier | 1 league | Knight Strong melee Unit with high health. Armed with a long sword, it damages multiple opponents in front of it at once. It can efficiently destroy groups of Units. | Movement GroundAttack GroundShieldSplash | |
II tier | 1 league | Sniper Unit with very long range and high damage. It has low health, moves very slowly, and requires preparation before firing. But once in position, it can defend and attack buildings and Units from afar. | Movement GroundAttack Air & Ground | |
II tier | 2 league | Ninja Fast melee Unit with very high damage. Teleports to targets from long range when attacked and dodges every third attack Effective for catching up with your opponent's Units or jumping in and out of melee quickly, causing confusion. | Movement GroundAttack GroundDodgeBlink | |
II tier | 3 league | Paladin High health melee Unit. Each attack against an enemy Unit heals the Paladin and the allies around him. | Movement GroundAttack GroundShieldSplash Healing Damage | |
II tier | 4 league | Bomb Unique siege Unit. The Bomb explodes on impact, causing significant damage to everyone around it. It has very low health, so it's easy to take down, but it can turn the tide of battle if it reaches your opponent's base or group of Units. | Movement GroundAttack GroundNo AttackExplosion Death | |
II tier | 5 league | Thundercaster Ranged Unit with a ricochet attack of three additional targets. Effective against large groups of Units, both ground and air. | Movement GroundAttack Air & GroundBouncing Attack | |
II tier | 5 league | Pigcopter Ranged flying Unit, siege Unit. I Can only attack ground targets by dropping explosive bombs on them, hitting multiple targets. | Movement AirAttack GroundShieldSplash | |
II tier | 6 league | Witch This Unit attacks from a distance and puts a Poison on enemies. When they're poisoned, they take damage over time and move at half speed. | Movement GroundAttack Air & GroundPoisonSlow | |
II tier | 7 league | Harlequin Close combat Unit armed with a large hammer. Its attacks have slight splash damage and slow enemies' movement speed by 50%. Particularly good against enemy maneuvering Units and as a support for your own ranged Units, as it can hold back the enemy's advance. | Movement GroundAttack GroundSplashSlow | |
II tier | 8 league | Wallbreaker Ranged Unit with an extensive reach, splash damage, and low movement speed. Fires slow projectiles with a large kill radius. Effective for destroying enemy buildings and controlling large concentrations of Units. | Movement GroundAttack GroundSplash | |
III tier | 2 league | Juggernaut A melee Unit with high damage and lots of health. A self-contained powerful Unit on the ground. | Movement GroundAttack GroundShield | |
III tier | 4 league | Tank A strong Unit of long-range combat with great damage. It can attack while in motion, though only ground targets but with splash damage. | Movement GroundAttack GroundShieldSplash | |
III tier | 6 league | Blood Hunter A melee Unit with strikes that have a vampiric effect, healing itself for a percentage of the damage dealt. It also possesses Blood Sense, allowing it to see enemy units with less than a certain percentage of health through the Fog of War. | Movement GroundAttack GroundBlood RageBlood Sense | |
III tier | 9 league | Gunship A flying Unit that attacks multiple ground targets at the same time. | Movement AirAttack GroundMultiple Targets |
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