whitepaper
  • πŸ”ŽOverview
    • What is play-to-earn
    • Play-to-earn issues
    • Our solution
  • 🐺Meet Wild Forest
  • βš”οΈGameplay
    • Action phase
      • Structures
      • Units
      • Spells
      • Perks
    • Game entities
  • 🧊Metagame
    • Collecting and Upgrading Units
    • Game Modes
    • Player progression
      • Trophy Road
      • Leaderboard
    • Castles
    • Forge & Essence Shop
    • Unit Mint System
    • Battle Pass
    • Expeditions
    • Guilds
    • Raids and Collective goals
    • Other in-game activities
      • Signal Fire
      • Fragments
      • Marathon
  • πŸ’°Economy
    • Wild Forest economy
    • Game currencies
  • πŸ“ŠWild Forest Tokenomics
    • Token Share Program
      • $WF Token Staking
        • Stake Tiers
        • Earning Rules
        • Token Share Program rewards rules
        • Deposit rules
    • Tokenomics
    • Token Distribution
  • πŸ–ΌοΈNFTs
    • Units NFT
    • Lords NFT
      • Lords Streak Bonus
    • Skins NFT
    • Packs NFT
      • Royal Series
      • Spirit Series
      • Trophy Packs (S2-S3 Legacy)
      • Trophy Packs
  • 🎯Go-to-market Strategy
    • Strategy
  • πŸ—“οΈRoadmap
  • βš™οΈTechnology
  • πŸ€–Team
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On this page
  • Introduction
  • Castle structures
  • Leasing and Renting Castles
  1. Metagame

Castles

PreviousLeaderboardNextForge & Essence Shop

Last updated 6 months ago

Introduction

In Wild Forest, Castles provide valuable resources and exclusive Unit benefits through structures like Training Camps, Recruitment Centers, and Taverns. Castles have five structures, each requiring a specific rank of a staked Lord:

  1. Camp: Available for all players.

  2. Chateau: For Rare Lord stakers.

  3. Tower: Requires an Epic Lord.

  4. Fortress: Unlocked with a Legendary Lord.

  5. Citadel: For Mystic Lords, with the highest benefits.

Castle structures

  1. Camp Fire generates Gold over time that needs to be collected. It has a limited capacity based on the castle rank and stake streak bonus. Once this limit is reached Camp Fire stops generating Gold and waits for collection.

  2. Training Camp allows players to level up Units over time without using any Gold or Shards. Unit that is leveling up is locked from using in battles for the duration based on its level. Higher levels require more time to train. There are 2 types of Training Camps available:

  • Basic Camp: is limiting level-up to level 20.

  • Elite Camp: is limiting level-up to level 40, accessible in more advanced Castles.

Note: Units in the Training Camp can’t be used in battles. If training is interrupted the progress resets.

  1. Recruitment Camp grants a random in-game Unit every week for free. Unit rank is random and depends on the castle streak bonus.

  2. Tavern provides three random in-game Units that can be purchased for Gold.

Castles become available by staking Lords. Castle rank is based on the Lord’s rank and provides additional bonuses to all the Structures based on the staking streak duration. The longer the Lord is staked, the more benefits each Structure provides.

Leasing and Renting Castles

Soon, players will be able to lease their Castles to other players in exchange for $WF income, creating new economic opportunities for the Lord Stakers.

🧊
Castles (with Legendary Lord Staked)
Castles Features